Improvement of Collaborative Behaviour in Supply Networks through Serious Gaming

نویسندگان

  • Heiko Duin
  • Mikel Vergara
  • Josef Withalm
  • Walter Wölfel
چکیده

The most important challenges in the automotive industry are on the one hand the rapid reaction to customers’ demands to smaller and more fuel efficient models and on the other that only 20% of the manufacturing processes of a car model is accomplished within the OEM’s own facilities. There is a need for fast reactions to the changes coming from the market which also requires a quick adaptation of the whole Supply Network. This paper presents and discusses a methodology which allows to anticipate and to implement scenarios of optimal collaborative behaviour in such Supply Networks.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Cross-collaborative Supply Chains: Serious Gaming via a Case Study

Collaboration currently is crucial for stakeholders operating in the supply chain. Nevertheless effective and sustainable forms of interand intra-supply-chain collaboration are scarce in practice. Often this is caused by the false interpretation of conflicts of interest on sharing benefits or sensitive data about sales and orders. Serious gaming has shown its contributions to make stakeholders ...

متن کامل

Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

متن کامل

Training Of Strategic Decisions In Collaborative Networks Through Serious Games

Serious gaming is an upcoming approach for supporting training activities. Since games have been identified as an opportunity to increase familiarity of the player with any artifacts, they can also be used to mediate experience in management and strategic decision making. In combination with the current trend towards networked games, teaching of strategic decisions in collaborative network envi...

متن کامل

Dynamic configuration and collaborative scheduling in supply chains based on scalable multi-agent architecture

Due to diversified and frequently changing demands from customers, technological advances and global competition, manufacturers rely on collaboration with their business partners to share costs, risks and expertise. How to take advantage of advancement of technologies to effectively support operations and create competitive advantage is critical for manufacturers to survive. To respond to these...

متن کامل

Applying Serious Games on Risk Management in the Education of Engineers

Harder competition, the trend toward generally more complex products, shorter product lifecycles, and a higher demand of knowledge have forced the need of producing a product in co-operation with other enterprises. Through the increased co-operation of enterprises, global supply networks have evolved. The goal of these networks is the optimisation of logistical and production processes, which h...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009